Move Out
Move Out
was a man-to-man level game based on
SPI's Patrol rules, originally published in issue 7 of
Strategy & Tactics. Information related to the publisher, American Designer's Association, doesn't seem
to be well documented.1 An obscure reference in Moves
issue 7 finally obtained this for the webmaster, in an article on "War Game Publishers
and Abbreviations":
ADA American Designer's Association,
17 Turner Street, Greene, New York 13778, is a group of amateur
designers who publish a newsletter, Grundsteit...and several
games. The games are manufactured by hand, with a little help from
several kinds of duplicating devices. The mapboards on the more
expensive games are hand drawn on SPI blank hex sheets. Others have
dittoed maps. The counters are legible but sometimes inadequate
because they are so lightly colored that the two sides can't be
distinguished. Most of the counters have to be hand cut but they
come mounted.In general, the buyer has to expect to do a little work
to get the components into a playable state, but not as much work as
with most amateur games.2
The earliest tactical
board games were naturally influenced by miniatures rules, and
Move Out appears to occupy pride of place as being the first
known commercial board wargame covering man-to-man combat in hex and
counter format. The Patrol rules
published in S&T were a very brief two page summary of miniatures
rules by Terry Griner (made shorter still by artwork and a short
historical article on Jutland in one column). The rules
covered a variety of mechanics from squad organization (generic) to
movement (simplistic), firing, mortars, cover, melee, visibility,
order of movement (sequential) and even one for "personalization" (chrome).
Move Out was a
development of these rules in hex and counter board game form. Moves
later described the game as follows:
Move Out (1971, ADA, $1.50), by Tom
Kaeter, simulates man-to-man combat in Western Europe in 1944. It
pits all or part of an American infantry platoon (31 men, 31
counters) against a German platoon (32 men, 32 counters). Each side
has one of five possible missions as they enter the board from
opposite sides. Upside down placement and blank counters are used to
add the fog of war. The terrain includes brush, hills, woods, a
creek, a pond and two small buildings, one with several rooms. The
men have their separate weapons and also a number of individual
differences. Some can see better, some run faster, some are
sharp-shooters, and others experts at hand to hand combat.
Unfortunately, it is a very unfinished game. The rules are hard to
figure out and some are almost impossible to carry out. Things are
particularly difficult when fighting develops around the buildings.
The game is an offshoot of Terry Griner's Patrol, published
as a set of rules in Strategy & Tactics Nr. 7, and reading
the rules in that source does help to figure out Move Out.
Furthermore, the reproduction of the rules and map is quite poor.
There are no counters, only pictures of counters and the pictures
are hard to decipher. In spite of its faults however, Move Out
offers something unusual and worthwhile for anyone who wants to
investigate small unit tactics through a game.3
Physical Quality
The game was sold in
a bag measuring, 28.1 cm long, 21.5 cm wide, and .1 cm thick.
The place of publication is listed as Waite
Park, Minnesota, United States. Images of the game are available at
the
Treasure Tome website.
An inventory of the contents of the copy
in the webmaster's possession are as follows:
-
13 pages in total
-
Hand-drawn counter-sheet, 266
counters, divided as follows:
-
32 German soldiers
-
31 American soldiers
-
16 Hit markers
-
5 Dug In counters
-
13 origin markers
-
172 blanks/spoiled
-
4 pages of rules (including
scenario descriptions)
-
1 fire order tracking sheet
-
1 counter explanation diagram
-
6 mapsheets (labelled A1, A2, B,
B2, C1, C2)
Panzerdivision
ADA is referenced at Mark Boone's page
as producing an (unrelated) tactical level game entitled Panzerdivision
designed by a G. Hail in 1972. This was in fact a company-level
title, so outside the scope of this website. For interest's sake,
Moves describes it as:
(an attempt)
to reproduce a battle with company level units between a German
panzer division and infantry division on the one side and an
American infantry regiment on the other. The scene is a small
section of the Ardennes battlefield of 1944 during the first few
days of the battle. The Americans are expected to lose of course,
but most lose slowly to win the game. It is a fair idea but the game
is extremely underdeveloped. With two typewritten pages of rules, a
lot is left to the imaginations and ingenuity of the players. Then
there are difficulties in the rules that are presented. The forests
apparently have no effect on movement. No kind of terrain offers any
cover at all. The game has a few good ideas but needs much work.4
Articles
Moves |
Nr. 7 |
Feb-Mar 1973 |
►"A Guide to Conflict
Simulation Games and Periodicals" by George Phillies and
Martin Campion (Review) |
Notes
-
Reference
to the game Move Out was made in a list of early wargames
and appeared on this site for months, but no reference could be
found to what ADA meant - it was also commonly used to
abbreviate "Ad Astra Games" by companies like Noble Knight.
-
Moves, Issue 7
-
Ibid
-
Ibid
|
Move Out |
Developer: |
Tom Kaeter |
Publisher: |
American Designer's
Association |
Date
of Release: |
1971 |
Scale: |
Man to Man |
Players: |
2 |
Campaign Type: |
None |
Components: |
► three unmounted map sections
► looseleaf rules
► unmounted counters
(13 sheets in all) |
Add-ons: |
none |
|
S&T's "Patrol" rules
were the inspiration for Move Out.
|