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GLOSSARY
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Campaign: A method of linking
individual scenarios and providing them greater context. |
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Chit:
A type of systems counter, used for various purposes:
- Randomization (chit-draw), such as
determining the order of play (as in Ambush! or Sniper!).
- Terrain attributes, where terrain
types are redesignated by use of a chit (such chits were provided
in Cross of Iron, for example).
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Chrome:
Rules added to add historical flavour or to capture some
individual peculiarity of a situation, individual or piece of
equipment. Sometimes used as a pejorative. The word comes from the
shiny metallic trim that used to be applied to automobiles -
suggesting something that was eye-catching but having no real
practical value. |
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Counter:
The cardboard playing pieces used in board games. A typical
countermix
consists of representational (or "unit") counters and system
counters. Counters have traditionally been printed and mounted on
thick cardboard and die-cut to various sizes, with 1/2" and 5/8"
squares being most common. |
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Countermix: A set of counters
specific to one game. |
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Combat Results
Table (CRT): The standard method of calculating the
effects of firepower in operational level board games was by
quantifying combat power and applying it as a ratio to opposing
units defensive status with a random element. While some early
tactical board games (such as
Grunt) continued to apply this
traditional system, most have of necessity created more complex
methods of quantifying the various factors of firepower, morale,
terrain, movement and other variables. Advanced Squad Leader,
for example, has an “Infantry Fire Table” (and even an Incremental
Infantry Fire Table) for firepower attacks against infantry, and a
two-step To Hit and To Kill fire resolution process when resolving
attacks against vehicular targets. |