GLOSSARY

Campaign: A method of linking individual scenarios and providing them greater context.

Chit:  A type of systems counter, used for various purposes:

  • Randomization (chit-draw), such as determining the order of play (as in Ambush! or Sniper!).
  • Terrain attributes, where terrain types are redesignated by use of a chit (such chits were provided in Cross of Iron, for example).
Chrome: Rules added to add historical flavour or to capture some individual peculiarity of a situation, individual or piece of equipment. Sometimes used as a pejorative. The word comes from the shiny metallic trim that used to be applied to automobiles - suggesting something that was eye-catching but having no real practical value.
Counter: The cardboard playing pieces used in board games. A typical countermix consists of representational (or "unit") counters and system counters. Counters have traditionally been printed and mounted on thick cardboard and die-cut to various sizes, with 1/2" and 5/8" squares being most common.

Countermix: A set of counters specific to one game.

Combat Results Table (CRT): The standard method of calculating the effects of firepower in operational level board games was by quantifying combat power and applying it as a ratio to opposing units defensive status with a random element. While some early tactical board games (such as Grunt) continued to apply this traditional system, most have of necessity created more complex methods of quantifying the various factors of firepower, morale, terrain, movement and other variables. Advanced Squad Leader, for example, has an “Infantry Fire Table” (and even an Incremental Infantry Fire Table) for firepower attacks against infantry, and a two-step To Hit and To Kill fire resolution process when resolving attacks against vehicular targets.

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