The magazine itself
was published quarterly during its brief run and contained
complete games or major variants in each issue. Unlike other,
mainstream, magazines, a strong focus on modern era tactical
gaming was apparent. Initial initial issues concentrated on
variants for PanzerBlitz, and JagdPanther produced a
number of games of their own at a time when games on that scale
were a rarity.
maintained a low circulation. Issue 10, with a date of 25 July
1975 on its masthead, provided a summary of the changes in
physical quality to date in an article entitled "What is Past is
magazine began, it was a great deal of fun. Providing, as it
did, a medium for us to expound on a favorite game, the first
few issues were simply an old style hobby magazine. Somewhere in
those issues we began our habit of inflammatory rhetoric, and it
was in that area that we gained our first wide spread publicity.
That, of course, hurt our growth, as did the bad shortage of
improvement began with offset in 3 and the hard covers of 4.
This stabalized (sic) at approximately that level for a year,
until our press runs outran the physical capability of the
press, so we had the highly successful format used in issues 8
maps and die cut counters have been the most bitched about and
demanded improvements we know of, and we are proud to have them
for you in this issue. If not for a printer who was willing to
give it a try, you wouldn't have them...You asked for more
pages, and you got them. Now, no one is really foold by this bit
of putting the rules (for the included game) in the middle and
numbering them, but at least we can say we gave you four more
pages....If you expect more pages, you may be disappointed for a
while. With this system we must upgrade in multiples of eight
pages, and until circulation hits 1000 this is not economically
The magazine was
unique in using an 8.5" x 14" format (legal size in the United
States) "against the advice of everyone."3
underwent several format changes:
Vol 1 No 1
reprinted at 14" photocopy and offset
Tactical squad-level game.
Scrimmage IV. Football.
PanzerBlitz expansion. 35 scenarios involving 14
Vol 1 No 2
redone offset at 14"
PanzerBlitz in Vietnam.
Fliegenkampf. Tactical air rules for PanzerBlitz.
PanzerBlitz expansion. Helicopter, glider and
The Capture of Fort Eban Emael.
Vol 1 No 3
PanzerBlitz in Second World War Pacific.
Swordfish!. Taranto Harbour.
Origins of Vietnam.
Vol 1 No 4
heavy cover added
PanzerBlitz in North Africa.
Alderkampf. Strategic movement for PanzerBlitz
and air-to-air combat.
Graf Spee. (Miniatures)
Holocaust. Nuclear Destruction variant.
Komet und Meteor. Foxbat and Phantom variant.
Vol 2 No 1
Strategic First World War air warfare.
RN. World War II miniatures: Germany vs. Britain.
Damascus map. Sinai extension.
Vol 2 No 25
Expanded and linked NATO, East is Red, and
Vol 2 No 3
Vol 2 No 4
||11" x 17" sheets
folded and saddle-stapled
Siege of Barad Dur, 3430. Lord of the Rings battle.
Vol 3 No 1
Goetterdammerung. Could link to War in the East.
Vol 3 No 2
cover, die-cut counters, single-sheet map
USMC small unit operations in the 1970s.
Vol 3 No 3
||The March on
Vol 3 No 4
Vol 4 No 1
||The Siege of
Vol 4 No 2
World War III in Europe.
Vol 4 No 3
Battlefield, final issue
The Beaches of Doom. Hypothetical 1977 Russian invasion
of the US from Cuba.
Issue 3 (Volume 1 Number 3)
Issue 10 (Volume 3
produced its own games. Early types had sectioned maps and
unmounted counters, later games had single sheet maps and die-cut
counters. Eight titles were produced, with two additional "joke"
titles, only two appear to have been tactical-level games.
Airborne! was a variant of Marine!, and apparently only
in the later style with full maps and die-cut counters.
Nowsville, 1980 is listed in source literature as being a
"tactical urban warfare" game of the 1st style with sectioned map
an uncut counters.
Magazine commented on Marine! and JagdPanther in general:
Magazine, in its recent issues, has been publishing games much
in the same vein as the early S&T efforts. As usual, some are
more successful than others...PQ-17 is a sub versus convoy game
with some interesting ideas, while Marine! is, again, a
relatively simple, tactical-level simulation of a variety of
Marine engagements over the past thirty or so years. Nothing
special, unless you have an urge to replay the Tang Island
"invasion." JP also publishes quite a few non-magazine games:
The Spanish Civil War and The Fall of Bataan are
both good buys, considering the price. Bataan, perhaps,
is too simple (none of JP's games are overly mindbending) and
suffers in comparison to Balboa's game on the same subject...4
Publications also operated an International Confederation of
Wargamers, and published an ICW Newsletter which was in essence a
local wargaming club newssheet during the initial run. Issues 34,
35 and 36 were sold via JagdPanther and had map extensions for
other games, and in 1974 the newsletter was replaced by a
publication called Bushwhacker which went out of print a
year later having gone eight issues. Bushwhacker itself featured
mini-games, variant, hobby news, historical articles and hobby
information, with letter-sized maps and unmounted counters. The
only tactical level content appears to have been a pair of
PanzerBlitz articles in issues 7 and 8, with one being a
humour piece called "Battling Busses" and the other being a
scenario based on the capture of the Ludendorff Bridge at Remagen.
JagdPanther Publications formed subsidiary company Eagle Games,
which produced a number of card and science-fiction projects; it
also produced maps for PanzerBlitz, covering Utah Beach,
Omaha Beach, Stalingrad, Kursk, Tarawa, Midway, Dieppe, and Dien
Publications apparently grouped issues of the magazine into
collections; issues 1, 2, 3 and 4 were sold in book form as Book
I, and issues 5, 6, 7, and 8 as Book II.
The website at
starfleetgames.com has a page devoted to the magazine and is
selling copies of every back issue in both hard copy and pdf