The Grenadier Magazine
The magazine focused
on reviews and discussions of various wargames and related products.
Grenadier was founded in 1978, evolving from Game Designers
Workshop's Europa Newsletter. Originally titled The Paper
Soldier, the first issue under the new banner The Grenadier
Wargaming Quarterly appeared in January 1978. The first issues
were digest size (5-1/2" by 8-1/2") with 32 pages, and dealt
exclusively with Game Designers Workshop products as well asgeneral
military history. Beginning with Issue 4, it ceased being a
house organ and other company's
games began to be discussed.
In 1980, The
Grenadier was slated for discontinuance, and Issue 12, dated January
1981, was the last issue published by Game Designers Workshop.
Jeffery Tibbetts offered to continue publication, and Issue 13,
dated June 1981, was published by J Tibbetts & Son. The issue was
physically printed by Tibbetts and son Robert on a press in the
garage of author Thomas J. Bates.
Issue 14 saw the
abandonment of the digest format in favour of a larger, magazine
style (8-1/2" x 11"). Tibbets assumed the role of editor. In the
final issue, number 35, he gave the following farewell:
It is with a
mixture of great pride and a certain amount of bittersweetness
that I announce that this is the last issue of The Grenadier
to be done by the current Editorial Staff.
which has become a hallmark of The Grenadier has been the
product of my personal incapacities to juggle multiple priorities
- being a husband, parent, corporate publishing executive, and
simple Editor - these have caballed against my most excellent
intentions and pious pronouncements to delay the important
transfer of information from the Seats of Power to You, the
It would be both
easy and facile for me to slip into a slough of self-pity brought
about by the betrayal of Others, Named and Un-named. That would,
however, be self-analysis...I have tried to do more that(sic) I
have been personally capable of fulfilling. That is both my pride
and my sin...
I am pleased to
tell you all that Dr. Jay Selover, former Editor of Fire &
Movement has agreed to assume the editorship of The
Grenadier and that he is prepared to work toward a monthly
schedule. (Gasps of horror and incredulity!)
upon Dr. Selover the Editorial Dignity of The Grenadier, I
am passing my complete Trust in his understanding of the topology
of Wargaming, his ability to marshall excellence from
contributors, and his abiding faith that games are for fun.
Publishing also produced CounterAttack magazine,
BattleTechnology magazine, and Animag.
Sample Issue - No. 34
Even the latest
issues of the magazine were crude in comparison to The General,
but the tactical wargamer could find much of interest in the pages.
The page at right comes from Issue 34 (October 1988); aside from
draconian notices to subscribers regarding lost issues, primitive
looking business card advertisements, and photo-humour essays, the
issue contained among other things a thoughtful editorial on the
nature of what-if questions and a seven-page treatise by James
Collier on how Advanced Squad Leader was different from
Squad Leader. The latter is particularly noteworthy when one
notes that in the May-June 1983 issue of The General,
Collier's article "Glass Anvil: A Dissenting View of G.I.: Anvil of
Victory" had been published. He had concluded the article four and a
half years previously by stating
Finally, there is left the
even more philosophical question of where SQUAD LEADER is going. The
expansion gamettes have introduced a policy of not just introducing
new boards and counters with which to play by the same old and tried
rules, but of adding to and enlarging upon those rules. But, with
this added complexity there is an undue hesitancy to make a firm
commitment to a truly high order of realism. Players who really
stress ease of play will reject this complexity anyway, while those
who seek realism will be frustrated. If both "gamer" and "simulator"
are disappointed, the entire project will stall and may well perish.
Collier's comments in
The General merited a lengthy rebuttal in that magazine at
the time of publication by three developers who made it clear that
Collier was just one playtester, and one whose remarks had been
coloured by his having been firmly in the "realism" camp. His
article in The Grenadier is interesting in that context,
noting on page 7 that ASL "is further distinguished by being
meticulous in its detail and very sophisticated in its play option
because it has been extensively researched and documented in an
effort to create as much realism as can be tolerated in a
non-computerized game." There are no dissenting views from the
"playability" camp presented in the later article, however.
Nonetheless Collier provided an evenly balanced view with much
material for the tactical wargamer of the time to consider when contemplating a
move to the new game system.
Issue 34 also
contained a historical article on South African troops in the Second
World War, but with organizational breakdowns only to the divisional level,
half-page computer game reviews - including reviews for SSI's
Battalion Commander and another for
Kampfgruppe. As might be
expected, a four page article on GDW's Europa is included, as are a
historical article on a contemporary tour of the British Cabinet War
Rooms, a game review and historical article on Central America,
a combination editorial and book review column, a second book review
column, a three page article on the changes in the wargame magazine
publishing industry, a one-page listing of Charles S Roberts and
Origins awards winners, and several pages of game reviews. A
contest, feedback survey page, and hobby news page rounded out the
Much content from the
early issues is now available to subscribers at
Cover Gallery/Issue Listing