This publication will never match
The GENERAL for coverage of new game releases, first looks at
new games or computer game coverage. In fact, it will never
even try. The BOARDGAMER is for coverage of those games which
no longer grace the pages of The GENERAL with any regularity.
Being independent from Avalon Hill, there is no need to
concentrate on current “best selling” titles or new titles
which need a little advertising. The goal of The BOARDGAMER is
to cover the games which people play, regardless of their
current sales status.
I hope to deliver coverage of a
great variety of games in each issue. I see no reason why
articles on Advanced Squad Leader, March Madness, Advanced
Third Reich, Title Bout, Blitzkrieg and Wooden Ships & Iron
Men could not reside in the same issue.
I also plan to promote other
valuable aspects of the hobby. You will notice the
advertisement for AHIKS on page 11. AHIKS is an organization
which specializes in play by mail (and e-mail) of boardgames.
It is especially valuable for someone like myself who does
most of his gaming by mail and e-mail due to a lack of local
face to face opponents and because I find it easier to fit in
many one hour time blocks for my gaming than it would be to
devote 4-6 hours at a time. There are also lists of specific
game AREA ratings and an article detailing
These features will also continue
in the future. Finally, I plan to have as extensive as
possible Avaloncon coverage on these pages. I hope to not only
have an overview of the whole convention, but also in depth
accounts of specific tournaments. Look for 1995 coverage in
the January 1996 issue.
One of the goals of this magazine
will be to provide references for new players to quickly
become competitive in a game and for more veteran players to
pick up a few useful tips. My father used to say that anything
worth doing is worth doing right (actually I think he stole
that quote). My personal corollary is that any game worth
playing is worth playing well. If this magazine can help
improve anyone’s play of or appreciation for these games, then
it has accomplished one of its missions.
Of course, to make this vision of
mine a reality, I will have to rely on you, the readership.
Plans are to expand the length of this magazine to around 32
pages, depending on the number of subscribers and the amount
of material received. I will need plenty of quality articles
to choose from, and will need your feedback as to the type of
games you wish to see covered. It is easy to complain about
the lack of coverage for a particular game, here is your
chance to do something about it. |