GLOSSARY

After Action Report (AAR): In wargaming terms, an article written by one or more gamers relating their experience playing a specific scenario or game. The term may also be applied in some PC software to refer to an actual end-of-scenario report provided to the player. Elements of an AAR generally include some combination of the following:

  • Degree of victory attained/victory conditions met

  • Casualty rates suffered/inflicted

  • Individual awards granted (if applicable)

  • Status of ongoing campaign

 

Artificial Intelligence (AI): In computer games, the routines that make the game work, sometimes specifically used to refer to those that control the opposing player. In Combat Mission, a “Tactical AI” or TacAI actually controlled human controlled units as well, as player inputs are limited to take place at one minute intervals during which all action is paused. After orders are entered, the game resolves at the discretion of the TacAI without any intervention possible.

In solitaire board games, a form of AI is usually referred to as a “simulated opponent.” In Ambush! for example, a simulated opponent was created through the use of a numbered paragraph book, mission card/sleeve reader and soldier cards with encrypted instructions.

 

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