ASLSK Scenario Design Contest

 

The Advanced Squad Leader Starter Kits (ASLSK) were introduced by Multi-Man Publishing as a way of creating new interest in the ASL system. While the appeal of the kits to newcomers was obvious - each kit was self-contained with a small introductory rules pamphlet, complete counter-mix, set of mapboards, dice and charts, there was also a (perhaps unexpected) popularity among existing ASL players, many of whom also purchased the kits. There were reasons to do so; additional mapboards and counters, for example, and the value of having an introductory version on hand as a teaching version.

 

Discussion among veterans of the game posting at the Armchair General/Strategy Zone Online (SZO) forums in 2005 led some to surmise that the ASLSKs in many ways brought back the “feel” of the original Squad Leader, having just a handful of unit types, mapboards, and rules necessary in order to play.

 

One of the controversial design aspects of the original Squad Leader was the use of all four boards, laid end-to-end, in the design of two of the twelve enclosed scenarios.1 "The Road to Wiltz" portrayed a German attack down a narrow corridor during the Battle of the Bulge, while "The St. Goar Assault" depicted an American assault on a broad front in the last days of the war in Europe.

 

The popularity of the ASLSKs has spawned a series of scenarios in Operations Magazine (intended to be to Multi-Man Productions what The General was to The Avalon Hill Game Company). During discussion on the ACG/SZO (since renamed to become gamesquad.com) forums, this renewed sense that the “feel” of the original Squad Leader had been captured was mentioned, with the flippant comment that all one had to do now was to design two scenarios with all four boards laid end to end. Subsequently, this contest was announced on November 29, 2005.

 

Pete Shelling took the prize from among a talented field of contestants, including veteran gamer Murray McCloskey, Tom Morin, editor for Dispatches from the Bunker who has since seen his popular Valor of the Guards module released by MMP, Ola Nygards, whose Eastern Front scenarios have seen print in ASL Journal, Jean-Pascal Paoli, a regular contributor to French ASL magazine Le Franc Tireur, and veteran scenario designer Pete Shelling, who has had scenarios published in The General and ASL Journal in addition to various third party venues.

The scenario download file can be found online at boardgamegeek.com at this page.


JARAMA, Spain, 23 Febraury 1937. World interest in the conflict in Spain was high when fighting broke out in 1936, and was perhaps best typified by the French artist Mirò, who designed a postage stamp with the legend " Aidez l'Espagne! " (Help Spain!) to summon volunteers to fight against Fascism in the name of the Spanish people. The International Brigades were used by the Nationalist army for several battles, including the unsuccessful defence of the supply road between Valencia and Madrid in the Jarama Valley from February to June 1937. When the Republicans launched a counterattack on the "Pingarron" and Santa Maria de La Vega in an attempt to regain positions they had lost in previous weeks, more than 30,000 Nationalists faced sixteen international brigades, drawn from nations around the world

RETHYMNON, Crete, 20 May 1941: The 2nd Fallschirmjäger Regiment landed relatively intact and reformed its elite companies for the assault on Rethymnon and its nearby airfield and hills. But the paratroopers soon ran into tough resistance from the Australian and Greek infantry of the 19th Brigade. With the German regiment's command group captured soon after landing, the paras had to use their initiative to capture the objectives...

BREST-LITOVSK, RUSSIA, 26 June 1941: At a meeting of senior officers of the 4th Army on 10 June it was stated that neither the District command nor the High Command in Moscow' thought that the Germans intended to break the 1939 Pact; the object was, as they thought, to "strengthen their position while deciding political questions with us". At this time the Russian troops were scattered, like the 28th Rifle corps (responsible for the Brest fortress and its area) with 9 rifle, 3 artillery and all engineer battalions at work on defences. Meanwhile, in the old, historic crennellated fortress of Brest, the Germans could see Soviet soldiers carrying out their routine drills, complete with band. Precisely what was passing on through Stalin's mind still remains something of a mystery, but on 21 June Stalin sensed greater danger. "Vozmozhno Napadenie Nemtzev", "The Germans might attack" was the cryptic words he used to set some precautionary moves. At 01:00 hours on 22 June the separate German Army commands transmitted their call-signs indicating full readiness. The officers were reading to their men the Fuhrer's personal order, "To the soldiers of the Ostfront". Obeying their own laws were the specialists of Regiment 800, the "Brandenburgers", many of them Russian-speaking, infiltrated - or dropped by parachute - behind Soviet lines. Dressed in Red Army uniform, the 800 men were making for Brest fortress or for the bridges over the Bug. A number of men, smuggled in on Saturday in goods trains or hidden under loads of gravel in rail trucks, had already been in the town of Brest for many hours...

MATE ZUCHOWICZE, Soviet Union, 3 July 1941: The elite Infantry Regiment “Großdeutschland” advanced into Russia with orders to secure the flank of Panzer Group Guderian. Security areas were created to stop local Russian breakout attempts by small units of the estimated 80 enemy divisions trapped near Novogrodek. Wild combats ensued, with the 1st Battalion at one point doing battle from captured Russian trucks against enemy soldiers fighting from captured German trucks. The 2nd Battalion had a slightly easier time, with the regimental historian commenting that “many small engagements resulted from the battalion's active patrolling to all sides.” At 0900 on the 3rd of July, elements of the 2nd Battalion met with an armoured car on the road to Mate Zuchowicze, claiming that the village was not held by the enemy. The patrol moved on, taking five prisoners after a brief combat, and eventually came under fire from hills and farms to the east. Zuchowicze was only one of several villages scheduled to be patrolled that day...

VELIKIYE LUKI, Russia, 15 November 1942: When the Eastern Front stabilized in summer 1942, the Germans were left in possession of Velikiye Luki. The town, both a solid ground in the surrounding marshes and a bridgehead over the Lovat River, was also a major regional rail crossroads. By mid November, the Soviet Kalinin Front launched a major offensive that surrounded and cutoff a large portion of the LIX Korps in Velikiye Luki – only days before a similarly successful but somewhat larger encirclement took place in Stalingrad. With OKH attention and assets diverted on Stalingrad, the entrapped men in Velikiye Luki were left alone to defend their perimeter against repeated assault. With their back to the Lovat River, General Von Der Chevallerie’s soldiers fortified their positions, organized themselves in hedgehogs, and prepared themselves to deny the Russians the strategic city as long as they could...

VELIKIYE LUKI, Russia, 14 January 1943. With the Stalingrad disaster nearing its epic conclusion, Army Group Center was suffering a siege of its own at the rail center of Velikiye Luki. General Kurt von der Chevallerie fortified his bridgehead along the Lovat River with the intent of resuming offensive operations after another harsh Russian winter. However, General Purkayaev of the Third Shock Army had offensive plans of his own, and would need the bridgehead and transportation facilities at Velikiye Luki. To accomplish this, he encircled the city during the middle of November. With Hitler’s stand-fast order in place, the siege was resupplied during the month of December, and plans were made to break the encirclement...

DRVAR, Yugoslavia, 25 May 1944: The German high command devised a plan to eliminate Josef Broz Tito, the commander of the Partisan forces in Yugoslavia. Code named Operation Rösselsprung (Knight's Move), the plan involved a combined paratroop and glider assault by an SS Parachute Battalion on Tito's HQ located at Drvar. The main objective was to attack Tito's cave and kill or capture him. Other objectives were to eliminate the attached Allied Missions (American, British and Soviet) located in Drvar, and to disrupt the Partisan communication network by destroying the telephone exchange building and the radio station. Upon completion of their tasks, the SS Paratroops were to await relief by ground forces that were to cordon off the area. The Partisan leadership had been well informed ahead of time of the German plans for ground operations around Drvar, but they were totally unaware of the impending airborne assault.

GRONINGEN, The Netherlands, 15 April 1945: Groningen's 150,000 strong population, still feeling the effects of the “Hunger Winter”, waited a long time for liberation before hope was restored by the approach of the Second Canadian Division. Salvation would not come easy; the city was the flank of the German Westwall fortifications, and home to 21 batteries of FlaK guns defending Emden and the Ems Estuary as well as a garrison of over 7000 troops. The Canadian divisional commander forbade the use of artillery fire in order to protect the civil populace, then sent his three brigades to attack from different directions...

 


Pete Shelling took first prize after a vote by fellow gamers on the gamesquad.com forums over the Christmas holidays.

Notes

  1. James M Collier, who published several articles on SL and ASL in various magazines, went so far as to write in The General that "...scenarios, commentaries, contests and replays have generally favoured the use of US paratroops with (7 morale) and virtually ignored the 6-6-6 (US squads). Part of this neglect may be due to the design blunder in two of the original six US scenarios which virtually required players to hunker on the floor like children to play on four end-to-end boads, to the considerable detriment of their more vulnerable backs." (Collier, J.M. "Glass Anvil: A Dissenting View of G.I.: Anvil of Victory", The General, Vol 20, No. 1). Collier was described as an irritated playtester, and developer Don Greenwood responded in the same issue that "I would differ with Mr. Collier's terming of those scenarios which use four end-to-end boards as a 'design blunder'. I point this out only because it illustrates the wide variance of likes and dislikes from one person to the next; in my opinion the scenarios he alludes to are among my four favourites in the entire system. This configuration allows for much more maneuver along a wide frontage or through a long corridor than the standard 3 x 3 (sic) configuration wherin piece densities are invariably unrealistically high with men and guns behind every bush and rock." ("The G.I. Design Team Replies", Ibid.)

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