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Computer Ambush
Computer Ambush was one of the earliest
tactical games released for the computer, and possibly the earliest
man-to-man title. Strategic Simulations Inc. released an ambitious
text-only game for the Apple II in 1980, and later versions for
other platforms followed. For fledgling SSI, the game was one of the
projects that they cut their teeth on:
In 1979, (Joel Billings) was planning
to go to business school, but all he really wanted to do was get
into computer wargames. A friend had shown him a TRS-80, so he knew
his idea could work. He tried to convince a programmer at IBM, but
the man just wasn't a wargamer and didn't believe there were people
out there who would buy these hard, complicated strategy games.
"SSI all started with an idea and
it was touch and go for awhile as to whether I was going to go to
business school or start this company."
Finally, Billings put
questionnaires in local hobby shops for programmers interested in
wargames. There were two responses: John Lyon and Ed Williger. They
were both programmers but, more importantly, they were wargamers.
Around this time, a venture capitalist introduced Billings to Trip
Hawkins, who is currently president of Electronic Arts. But back
then, Hawkins was a marketing manager for Apple. He convinced
Billings that Apple was going places. "We were very lucky that way
or we could have gotten started doing TRS-80 games.
John Lyon was a wargamer into
miniature figures. He had been a programmer since the '60s but had
done nothing in BASIC and had never worked on a personal computer.
Ed Williger was more of a wargamer than Lyon, but also had no
experience in BASIC.
Lyon wrote SSI's first game,
Computer Bismarck, and Williger wrote the second, Computer
Ambush. The first version of Computer Ambush for the Apple
was incredibly slow. It could take three hours to process one turn!
"It was just terrible." But it was one of their first products and
they needed the money.1
In the Winter 1981 issue of
Fire &
Movement, J. Richard Jarvinen was able to report on his
experiences with the game, citing a price of $59.95 for a boxed
version for the Apple II Plus (48K) - a price he described as
"steep" though the game generally received a favourable review as
far as contents and "a fine sense of realism and attention to
detail."
The Atari and Commodore 64 versions had
a graphical interface and shipped with acetate map and grease
pencils to mark the position of soldiers on the map.
Commodore 64 screenshot
All three versions seem to have the same
dossiers for the fictional members of the squads, one German and one
American, all with unlikely names right out of central casting:
Sergeant J.C. "Buck" Padooka |
|
Feldwebel (Sergeant) Kurt
Reich |
Acting Corporal Rodney
"Rich-Boy" Richfield |
|
Unteroffizier (Corporal)
Wolfgang "Achtung! Achtung!" Kleindorf |
P.F.C. Luigi Bastinelli |
|
Obergefreiter (P.F.C.) Oskar
Zimmer |
P.F.C. Aloysius "Gunner"
Garrity |
|
Obergefreiter (P.F.C.) Erich
Albrecht |
P.F.C. Lee Cheng |
|
Obergefreiter (P.F.C.) Ludwig
"Lover" Schneider |
P.F.C. Charles "Chief" Lawson |
|
Obergefreiter (P.F.C.) Erick
Braun |
Private Walter "Doc" Wheelock |
|
Obergefreiter (P.F.C.) Hans
Gruber |
Private Ben "Big Ol" Hoss |
|
Gefreiter (Private) Klaus
Muller |
Private Maroot "Root-Toot"
Marootian |
|
Gefreiter (Private) Dieter
Dusel |
Private Denny "Dim-Wit" Dumke |
|
Gefreiter (Private) Max Wagner |
Jarvinen's review
of the Apple version continued:
The scene in Computer Ambush
is France during World War II. A player is given control of from
one to ten individual soldiers and a specific mission which he
must execute successfully in order to win. He can play against
another human opponent or against the computer. Some missions call
for eliminating all enemy soldiers; others, for the destruction of
a specific objective with plastic explosives. Each soldier has
several characteristics and abilities which include strength,
intelligence, dexterity, power of observation, marksmanship
(throwing and firing), and skill in hand-to-hand combat. In fact,
each soldier has his own name and dossier, which one would be wise
to peruse for clues as to individual strengths and weaknesses. For
instance, one notes that Private Denny Dumke has an intelligence
of only three, but the dossier reveals he always obeys orders and
never runs. Similar information can be gleaned from the German
dossiers...So a player who likes this sort of thing can get quite
involved with the personalities of each soldier, cursing
vehemently when Private Marootian forgets to fire his machine gun
or cheering wildly when PFC Lawson throws a grenade on time and on
target.
-
Powell, Jack "The Story of SSI" (ANTIC VOL. 4, NO. 3 / JULY 1985 / PAGE 28) accessed online at
http://www.atarimagazines.com/v4n3/WarGames.html
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Computer
Ambush |
Developer: |
SSI |
Platform: |
Apple II, Atari, C64 |
Date
of Release: |
1980 (Apple), 1984
(Atari), 1985 (C64) |
Scale: |
Man-to-Man |
Genre: |
WEGO |
Players: |
1 or 2 |
Campaign Type: |
nil |
|
Components of a
typical Commodore 64 box were plentiful. A Fall'86/Winter'87
catalogue in full colour is included, as are 20 page "Rule Book
and Soldier Dossiers", customer feedback card, two grease pencils,
two identical laminated double sided sheets (map on one side and
map key/terrain chart on the other), two identical card stock
double sided reference sheets, a small quick start reference card,
and of course the 5-1/4" floppy disk. Artwork on the box lid and
rulebook seemed to deliberately invoke Joe Kubert's vision of Sgt.
Rock who was popular in American comic books at the time.
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