Cross of Iron
Cross of Iron
(COI) was a "gamette" - an expansion module for the
Squad Leader game published by The
Avalon Hill Game Company. COI was released at ORIGINS '78.
The concept for the gamettes had
undergone great changes since we first proposed them a year
(previously). Not just hastily thrown together collections of new
maps and counters, CROSS OF IRON with its massive new armor system
grew into a major design and testing process that matched or
exceeded the development of SQUAD LEADER itself. As a consequence,
the project grew until it took on all the physical and time costs of
a full scale AH game - which it is, except for the oddity of being a
game based on another game. In any case, CROSS OF IRON didn't take 6
months as was initially planned, but an entire year. The second
kit...A RISING CRESCENDO (since renamed CRESCENDO OF DOOM) was set
back accordingly, and due to the many changes in CROSS OF IRON will
now have to undergo a second playtesting period. Don't expect it
before next spring (1979). As for CROSS OF IRON, although many
expressed surprise at the cost ($12.00), we sold out of the 350
copies on hand during the first 4-1/2 hours. Reports of the game
being scalped thereafter for $25.00 a copy were probably
exaggerated, but did lend a considerable buzz to the exhibition
gossip.1
According to Al
Bisasky, the concept of the gamettes actually went further back than
even the release of the first game:
Even before Squad Leader made its
debut at ORIGINS '77, the braintrust at Avalon Hill was already hard
at work developing ideas for future expansion games that would
transform it from a game unto itself into an entire gaming system
with literally endless possibilities. Each of these expansion games,
called 'gamettes', would concentrate on a particular theme such as
the Russian Front, France 1940, etc., and each would build onto the
basic system and its predecessors. These future gamettes would
introduce the personnel and weaponry of the major and minor
antagonists that took part in the Second World War.2
The concept, however, was not popular in
all quarters if a letter to Don Lowry, the editor of
Campaign is any indication:
I'd be interested to hear your
opinion of the latest Avalon Hill sales tactic, the "Gamette." When
I heard of Squad Leader and its sequellae, the Gamettes,
memories of Dungeons & Dragons and its interminable
supplements immediately came to mind. I began to consider: "Squad
Leader costs $12 for the basic rules, counters and four mapboards.
Then comes the first Gamette, Cross of Iron, also $12, with
one additional mapboard, more counters and some charts, to be
followed by - Great Ghu! - five more Gamettes."
At that point I sat back in awe,
pondering the brilliance of Avalon Hill. I smiled ruefully and shook
my head in wonderment. The equations were so simple, so elegant:
(a) Squad Leader x 1 = $12
(b) Squad Leader x 1 + Gamette x 6 = $843
The gamette expanded the German and
Russian4 orders of battle, including also Axis Minor
infantry types (troops from Romania are featured in one scenario but
theoretically a number of nationalities could be represented by the
"Axis Minors".) The original handful of vehicle and ordnance types
in Squad Leader were expanded to include just about every
type that saw service on the Eastern Front. COI expanded the armor
and artillery systems considerably. The "design for effect"
philosophy that had guided Squad Leader's development gave way in
the case of tank combat to "actual data" taking priority over
"effect data." An initial intention to simply provide a few extras
not contained in Squad Leader, such as SS troops, the Tiger tank,
and the T-34/85, gave way in the face of requests by playtesters to
what amounted to a complete order of battle for both nationalities
for the entire war, including dozens of different models of Sd Kfz
250 and 251 halftracks and Pz Kpfw I through VI tanks. John Hill and
Don Greenwood admitted afterwards that the project got away from
them, Hill sensing that he was too easily persuaded by playtesters
who probably had a higher threshold for complexity than average
gamers, and Greenwood saying that had he known from the beginning
that the gamette would end up so large, he would "have broken it
into two expansion kits - it simply is too much for one."5
The focus in the
series, then, had firmly changed. Armour enthusiast Lorrin Bird was
thrilled:
After wading through the
infantry-oriented scenarios of Squad Leader, where the
occasional rare appearance of one of the really bland and
nondescript tank types was widely cherished, the first Squad
Leader gamette, Cross of Iron (a particularly catchy title
in view of the book/movie's great popularity, but don't look for
Sgt. Steiner 'cause he ain't there), had changed the value of the
game system immensely. Now, instead of being a good infantry game,
particularly with regard to support weapons and leadership effects,
the system represents one of the best combined arms representations
available from either a boardgame or miniatures approach.
In comparison with the SL system, the
new game mechanics for tanks are both terribly involved and
interesting, since the degree of tank trivia has both exceeded the
infantry and approached a level that only Tractics has
previously attempted in the field of miniature armor rules.6
Articles
The
General |
Vol.15 No. 6 |
Mar-Apr 1979 |
►"First Impressions: An
Introduction to Squad Leader Plus One" by Bob Medrow
(Analysis)
►"Cross of Iron Designer's Notes" by Arnold Hendrick
(Analysis)
►"Counting Down the Scenarios: An Introduction to Squad
Leader Plus One, Part Two" by Bob Medrow (Strategy)
►Scenario A, B, C, D |
Vol.16 No. 3 |
Sep-Oct 1979 |
►Series Replay (Strategy) -
Joe Suchar and Jon Mischon play Scenario 102 from the Series
100 pack. A short Series Replay by the standards of the The
General - being concluded in a single issue - and by COI
standards, with the game ending on turn 3. |
Vol.16 No. 4 |
Nov-Dec 1979 |
►"East Front Asides" by Jon
Mischon (Strategy) - a playtester's study of scenarios A, B,
C, D as well as the Series 100 scenarios 100-110 (inclusive). |
Vol.17 No. 2 |
Jul-Aug 1980 |
►Scenario E, F, G, H, I |
Vol.17 No. 3 |
Sep-Oct 1980 |
►Series Replay (Strategy) -
first of a two part replay of The Niscemi-Biscari Highway, a
scenario involving US and German forces on Sicily, but played
with COI rules. The scenario was included with Vol. 17 No. 2. |
Vol.17 No. 4 |
Nov-Dec 1980 |
►Series Replay (Strategy) -
conclusion of the two-part series replay. |
Vol.19 No. 5 |
Jan-Feb 1983 |
►Scenario T1, T2, T3, T4 |
Campaign |
No. 88 |
Nov-Dec 1978 |
►"Cross of Iron: A Review"
by Lorrin Bird (Review) |
No. 89 |
Jan-Feb 1979 |
►"Brazen Chariots: A Review
of the Cross of Iron Armor Rules" by Lorrin Bird (Analysis) |
No. 93 |
Sep-Oct1979 |
►"Cross of Iron and the
Battle of Sidi Rezegh" by Lorrin Bird (Variant) |
Special Issue #2 |
1981 |
Reprints of various articles from
earlier magazines, including:
►"Cross of Iron: A Review" by Lorrin Bird (Review)
►"Brazen Chariots: A Review of the Cross of Iron Armor
Rules" by Lorrin Bird (Analysis)
►"Cross of Iron and the Battle of Sidi Rezegh" by Lorrin
Bird (Variant)
►"1942: A Cross of Iron Armor Variant" by Lorrin Bird
(Variant) |
Fire &
Movement |
No. 16 |
Mar. 1979 |
►"Profile: A Cross of Iron" by Al
Bisasky (Analysis)
►"Designer's Notes" by John Hill (Analysis) |
Notes
-
"Avalon Hill Philosophy",
The
General, Vol. 15, No. 2 (Jul-Aug 1978). This observed
behaviour does not seem unusual to 21st Century eyes. Pre-orders
for Valor of the Guards topped 1000 in a number of days,
and new ASL releases are often seen on ebay shortly after
release, though speculation or "scalping" is generally more
lucrative with out of print products than newly released items.
-
Bisasky, Al. "Profile: A Cross
of Iron",
Fire &
Movement, No. 16 (Mar. 1979).
-
Mail Call (Letter to the
Editor by Rich Bartucci),
Campaign (No. 89, Jan-Feb 1979). Lowry's answer,
incidentally: "As for the gamette idea, I believe that all
values are relative. There is at least as much material, as far
as counters, etc, and research & design effort in COI as in SL.
Whether it's worth as much to you, or me, depends on our own
tastes and values. Personally I wouldn't pay $12 for either one,
because I'm not interested in tactical boardgames. But if you
really like that sort of thing, I would think they're both well
worth it. Anytime you can get hours and hours of fun for $12,
you've found a bargain! A few years ago everybody was making and
selling variants to AH games. Why shouldn't they be allowed to
make and sell them themselves? Those that don't want them don't
have to buy them! Meanwhile, invest your money elsewhere, for
nobody in the wargames business is getting rich, I can guarantee
it."
-
The term "Russian" was used as
shorthand in place of the more technically correct "Soviet" or
"Red Army."
-
Hill, John. "Designer's
Notes",
Fire &
Movement, No. 16, Ibid.
-
Bird, Lorrin.
"Cross of Iron: A Review"
Campaign (No. 88,
Nov-Dec 1978).
|
Cross of Iron |
Developer: |
John Hill |
Publisher: |
Avalon Hill |
Date
of Release: |
1978 |
Scale: |
Squad level |
Players: |
2 |
Campaign Type: |
Personal Campaign Game
introduced for Armor leaders |
Components: |
►
1 isomorphic mounted 22" x 8" map
► 36 page rules book
► 5 cardstock scenario cards
► 2 cardstock reference cards
► 520 1/2" counters
► 576 5/8" counters
► Some editions has unmounted reprints of Squad
Leader boards 1-4 |
Follows: |
►Squad Leader |
Sequels: |
►Crescendo of Doom
►G.I.: Anvil of Victory
►Advanced Squad Leader |
Add-ons: |
►Series 100 Scenarios |
|
Early print ad.
Listing of Official
Scenarios
(including re-releases for Advanced Squad Leader)
No. |
Name |
ASL No. |
Location |
13 |
The Capture of Balta |
J29 |
Journal 2 |
14 |
The Paw of the Tiger |
ASL F |
Gen 23:5* |
15 |
Hube's Pocket |
ASL G |
Gen 23:5* |
16 |
Sowchos 79 |
|
|
17 |
Debacle at Korosten |
A106 |
Annual 97 |
130 |
BV v.2 |
18 |
The Defense of Luga |
ASL W |
Gen 32:3 |
19 |
A Winter Melee |
|
|
20 |
Breakout From
Borisov |
|
|
A |
Burzevo |
ASL R |
Gen 28:3 |
B |
Hill 253.5 |
T07 |
Gen 27:3 |
C |
The Bukrin Bridgehead |
|
|
D |
Delaying Action |
A49 |
Annual 92 |
E |
The Niscemi-Biscari Highway |
T09 |
Gen 28:1 |
F |
The Pouppeville Exit |
T05 |
Gen 27:2 |
G |
Devil's Hill |
T10 |
Gen 28:1 |
H |
The Attempt to Relieve Peiper |
T11 |
Gen 28:2 |
I |
Hunters From The Sky |
T12 |
Gen 28:2 |
101 |
Blocking Action at Lipki |
A44 |
Annual 92 |
102 |
Slamming of the Door |
A7 |
Annual 89 |
103 |
Bald Hill |
|
|
104 |
The Penetration of Rostov |
A17 |
Annual 90 |
105 |
Night Battle at Noromatyevka |
|
|
106 |
Beachhead at Ozereyka Bay |
A26 |
Annual 91 |
107 |
Disaster On The Dneiper Loop |
|
|
108 |
Block Busting in Bokruisk |
J8 |
Journal 1 |
109 |
Counterattack On The Vistula |
A21 |
Annual 90 |
110 |
The Agony of Doom |
A8 |
Annual 89 |
*Also included in "ASL
Classic" scenario release
|