Desert War: Tactical Warfare in North Africa, 1940-43
Desert War was
published by Simulations Publications
Inc. in 1972, part of the ongoing early development of tactical
wargames and a companion to Kampfpanzer. The game was a
platoon-level treatment of tactical warfare in the North African
desert with an emphasis on armour (KampfPanzer covered
armoured warfare in the period 1937-1940 in Europe and China). By
1972, only a handful of boardgames had yet been published on
tactical-level subjects, and almost all of them (of those designed
by the major publishers) focused on the platoon level, the major
exception being a Vietnam War game set at the squad-level.
James Dunnigan, the
driving force behind the tactical titles by SPI, was not happy with
the direction of the games to date despite the popularity of
PanzerBlitz, Red Star/White Star and Combat Command. He
felt an imperative to include some kind of simultaneous movement
system, and the so-called "Si-Move" system which included
pre-plotted movement orders (done by physically writing orders on a
paper pad and then simultaneously executing the orders during play)
was introduced in KampfPanzer and Desert War.1
Si-Move was not
completely new:
The concept of Simultaneous Movement
was originated in the optional PanzerBlitz modular movement
system, which was really only half-turns. The concept held that all
combat is really simultaneous - one force doesn't sit back while the
other force moves past it or fires at it. The integration of
movement/fire was the goal of this system. In part it was
successful, but the cost in bookkeeping and recording each units
actions began to take its toll...Dunnigan's fear of sacrificing
playability for realism was coming true. Tactical wargames were in
danger of losing the "fun factor."2
There were other
differences between the systems, also; the following table was
published in Moves to illustrate how the game system had evolved:
Game |
Hex Size |
Turn Size |
Turn Mode |
Attack Str. |
Defensive Str. |
Movement |
Combat Odds |
CRT Results |
PanzerBlitz |
250 metres |
6 minutes |
Player |
14A |
8 |
8 |
Ratio |
Disrupt/Destroy |
Combat Command |
750 metres |
9 minutes |
Integrated |
14A |
8 |
4 |
Ratio |
Retreat/Disrupt/Destroy |
KampfPanzer/Desert
War |
100 metres |
3.3 minutes |
Simultaneous-Movement |
9M |
7 |
10 |
Difference |
Distrupt/Destroy |
The game system was described in
The
Comprehensive Guide to Board Wargaming as:
Simultaneous movement, modifications
for different weapon types, entrenchments, overruns, and the
controversial panic rule which randomly makes some units disobey
orders. Comparable to Panzer Leader, with more nations but fewer
different types of unit; infantry in particular play a smaller role.
The map is mostly clear terrain. Generally simpler but less
challenging than Panzer Leader, except for the simultaneity of
movement. Panzer '44 is a more advanced version, based on later on
in the war.3
Another new game
mechanic was utilizing a "new" odds table; rather than a simple
ratio of attack-vs.-defence, the KPz/DW system introduced a new
calculation method where the difference between the attacker's and
defender's respect strengths was used instead.
Packaging
The game was only
released in the black box format discussed
here.
Not Included
In Moves
Charles C. Sharp noted several elements of warfare not included in
either Desert War or KampfPanzer; while horse cavalry
was not a factor in the desert fighting, armored cars certainly was
and are conspicuous by absence. Tactical Air Support is also
mentioned in Sharp's article.4
Articles
Moves |
Nr. 13 |
Feb/Mar 1974 |
►"Penetrating Desert
War" by Daniel D. Lind (Variant) |
Nr. 14 |
Apr/May 1974 |
►"KampfPanzer/Desert
War: Game System Profile, Choices & Changes" by Jerrold
Thomas (Review)
►"KampfPanzer & Desert War: A Wider View" by John
Fernandes (Analysis and Variant)
►"KampfPanzer Expanded" by Charles C. Sharp (Analysis and
Variant) |
Nr. 15 |
Jun/Jul 1974 |
►"3rd R.H.A. at Tobruk" by
by Richard Bartucci (Variant) |
Nr. 16 |
Aug/Sep 1974 |
►"Analysis of the
KampfPanzer/Desert War CRT" by William S. Hescox (Analysis) |
Nr. 22 |
Aug/Sep 1975 |
►"Opportunity Fields of
Fire" by Robert D. Zabik (Variant) |
Strategy & Tactics |
No. 45 |
Jul/Aug 1974 |
► "Simove Observations" by Gordon P. Cavis
(Analysis) |
No. 47 |
Nov/Dec 1974 |
► Combination Play System
(Variant) |
Fire &
Movement |
No. 10 |
. |
►"Foxes
in the Desert: A Game Survey of the Desert War" by
Warren G. Williams (Review) |
No. 60 |
Jun/Jul 1989 |
►"World
War II Anthology: Chapter 1: The MediterraneanTheater"
by Vance von Borries (Review) |
Panzerfaust |
No. 74 |
|
► "A Panzerblitz
Ramble" by Herschel M. Sarnoff
(Survey of Tactical-level
Armour Games) |
Phoenix |
Issue 21 |
|
► "World
War II Tactical Games Review" by
Geoff Barnard (Review) |
Ann Arbor Wargamer |
Issue 10 |
|
►"Desert War Revisited" by Dean Martelle
(Review) |
Outposts Magazine |
No. 5 |
|
►"PBM: Desert War" by Ross Challender
(Variant) |
|
Desert War |
Developer: |
David C. Isby and Lenny
Glynn |
Publisher: |
Simulations Publications
Inc. |
Date
of Release: |
1972 |
Scale: |
Platoon |
Players: |
2 |
Campaign Type: |
none |
Components: |
►22" x 28" unmounted
map
►400 1/2" counters
►8 page accordion folded rules & scenario folder
►errata sheet (after August 1973)
►Box (see article) |
Add-ons: |
none |
|
|