Tactical Game 3
Tactical Game 3
bears the distinction of being the very first commercial board
wargame depicting tactical combat. While miniature gaming had been
recreating tactical battles for decades, the commercial board
wargaming hobby begun in 1958 had not yet ventured from its familiar
diet of operational and strategic level games.
The wargame hobby and business ...
(had) been formed in 1958 by Charles Roberts...As game players we
had cut our teeth on (Avalon Hill's) Tactics II and Gettysburg in
the late 1950's and 1960's. We came of age with AH's Afrika
Korps, Midway and Guadalcanal in the mid-60's. And we were
beginning to broaden our base and mature in the late 60's with new
game companies, magazines and game designers, i.e., GameScience's
Battle of Britain, Strategy & Tactics magazine and James F.
Dunnigan.
In 1969 the latest release from
Avalon Hill was
Anzio: A Realistic Game of Forces in Italy, 1944...Game reviews
on Anzio were mixed, with Paul Serio writing in S&T #18, "...In
conclusion, I feel that the amount of time, paperwork and energy
expended in playing this game is not worth it..." We didn't know it
then, but that 18th issue of S&T also marked a turning point in the
history of our hobby. A second generation of board wargaming had
begun.
James F. Dunnigan formed a new
company in 1969 called Poultron Press and purchased
Strategy & Tactics magazine from its founder Chris Wagner.
Dunnigan's first issue was #18 and he began the
"game-in-the-magazine" format which revolutionized the industry
(later to be imitated by Conflict, BattleFlag, JagdPanther,
The Wargamer,
etc.) Also in that issue, Poultron Press (later known as SPI or
Simulation Publications Inc.)
ran a full-page ad announcing ten new games! This was unheard of. We
had all become accustomed to one new release per year from AH and an
occasional "independent" title...This ad marked the beginning of a
flood of wargames which would reach its crest in the lat
1970s....Among the many exciting titles listed (was)...a game
entitled simply Tactical Game 3.1
The game was marketed as part of the
"Test Series" of games, intended not, the ad claimed, for revenue
generation but to sell a few hundred copies to simply get "into the
hands of experienced gamers games which embody new ideas, ideas and
concepts which regular publishers are reluctant to experiment with."
The games were sold with questionnaires and a promise of "free
bonuses." 2
This truly was a "new departure" in
wargames. It seemed, to many of us, that for quite a number of
years we had been experiencing some kind of self-regulation in the
game design business. A if certain topics or subjects were off
limits or just plain "undesignable." Tactical level wargames fell
into this off limits area, but then Tactical Game 3 opened
the door to a new genre of games as well as a new approach to
designing and playing wargames. It wasn't that we disliked
strategic/operational level games...but some of us found it hard to
imagine each cardboard counter representing thousands or
tens-of-thousands of men. How about one counter representing a
handful of men or a few tanks, like miniatures do - we could relate
to that. What about realistic terrain considerations, like
line-of-sight and proper tactics like fire-before-movement. Maybe
some kind of "plug-in" multiple scenario format.
James F. Dunnigan provided us with
the system and tools to simulate these concepts with Tactical
Game 3.3
Tactical Game 3
was actually released twice, first as a "Test Series" game in 1969,
and then as a magazine game in
Strategy & Tactics - and worthy of note is the fact it was
not the main featured game of Issue 22, but a secondary title, with
the game Renaissance of Infantry (Tac-14) taking top billing
for that issue.4
The Game
Tac Game 3 was a
hybrid of miniatures and boardgame rules, with counters representing
platoons, and each hexagon representing 250 metres of terrain and a
turn equaling six minutes. The original game was experimental in
nature and very basic, the later magazine version more transitional
in nature and "closer to Panzerblitz in its form and set up than it
is to the original Tac-3."5
The game mechanics
were basic, with consecutive turns rather than the preplotted and
simultaneous turns that would characterize later tactical games.
Dunnigan struggled with several issues in the design of the original
game, noting it was the first to go below battalion level, and dealt
with a (then) little understood chapter of history - the mobile
warfare of the Eastern Front from 1943-45. He cited a lack of
available hard data (in 1969, the height of the cold war no doubt
made this somewhat acute). The initial draft was nonetheless one of
the most popular and best designed of his so-called "unplayable"
games. Called at first State Farm 69, Dunnigan struggled with the
best way to depict small unit combat, playing with rules for
visibility and communication in an attempt to simulate the confusion
of the battlefield. The rules proved too complicated and were
reworked. The problem of artillery being too powerful showed up
early - a problem still prevalent in tactical game designs - and
Dunnigan realized that this was true to life, and that the mobile
battles were mobile for a reason. They were fought behind the front,
away from the artillery's killing zones. The reworked Tac Game 3
jettisoned the cumbersome visibility rules of State Farm 69.6
PanzerBlitz
Avalon Hill acquired
the rights to TacGame 3 and developed it as PanzerBlitz.
Articles
Strategy & Tactics |
No. 22 |
|
►"Down Highway 61,
Through State Farm 69, around Tactical Game 3, and into
PanzerBlitz" by Steve List (Analysis)
►"Recon: Tac 3 Again?" (Designer's Notes) |
Fire &
Movement |
No. 62 |
|
►"World War II
Anthology: Chapter 3: The Eastern Front" by Rick Swan (Review) |
International
Wargamer |
Vol. 4 No. 4 |
|
►"International
Wargamer Review: Tactical Game 3" by Ty Bomba (Review) |
Vol. 5 No. 5 |
|
►"Some Thoughts on Tactical Games"
by Jay Richardson (Review) |
Panzerfaust |
Vol. V No. 4 |
|
►"Tactical Game #3" by
Edi Birsan (Review) |
Notes
-
MacGowan, Rodger
B. "20 Years Later and 10 Years After Squad Leader" (F&M Special
Report: History of Tactical Games.)
Fire &
Movement Magazine Number 53 (May-Jun 1987)
-
-
MacGowan, Ibid
-
Personal
correspondence with Alan R. Arvold, 23 October 2007; the
webmaster is deeply indebted to Mr. Arvold for his generousity.
-
Ibid
-
Dunnigan, James F. "Designers Notes: The Game is a Game": Tac 3
Into PanzerBlitz
|
Tactical Game 3 |
Developer: |
James F. Dunnigan |
Publisher: |
SPI |
Date
of Release: |
1969 |
Scale: |
Platoon level |
Players: |
2 |
Campaign Type: |
None |
Components: |
► unmounted map
► looseleaf rules and scenario sheets
► unmounted counters |
Sequels: |
none |
Add-ons: |
none |
|