Ambush!
Ambush! was published in 1983,
perhaps at a peak time of the board wargaming hobby's popularity.
A number of successful purpose-designed solitaire titles had been on
the market for years, (Wolfpack, a submarine game, had been
published in 1974, for example, and B-17: Queen of the Skies
debuted in 1981). Ambush! was a unique mix of individual
character interaction and a less hardware oriented approach than
other solitaire games which tended to be weighted heavily toward the
simulation scale of the spectrum between game and sim.
Game play is uniquely divided between
Operations and Rounds; the solo player moves freely in Operations
until the presence of the enemy is detected. This is done by making
"paragraph checks." A mission cartridge (several, in fact, for each
scenario ("mission") in the game) is coded with data, and each time
a friendly soldier moves into a new hex he reads the data off the
mission cartridge. The paragraph booklet, with numbered
instructional paragraphs - hundreds of them - contains the
preprogrammed artificial intelligence that makes the game work, and
will trigger random events, place enemy soldiers in their position,
and generally guide the player through the mission. Once the enemy
is spotted, play is segmented into Action Rounds, with the turn
sequence determined by chit activation. Initiative and command
ratings for individual soldiers help determine the order of movement
also. The combat system is simple - you try and hit targets, then
damage them, but unlike, for example, the Advanced Squad Leader To
Hit table, there are not 300 cases to be memorized nor are there
complex data modelling for the equipment.
The intent of the designers was to
capture the feel of television shows like Combat! and the
player's squad of heroes (abbreviated to a playable eight men per
mission - historically, G.I.s were divided into squads of 12) see
more action and adventure in a single session of this game than most
would historically have seen in an entire campaign. But that is the
point. Hidden V-2 rocket bases, downed pilots, U-boat bases, enemy
tank and parachute attacks, all show up during the missions or those
of the sequel modules.
Replayability may well be in the eye of
the beholder; some won't enjoy replaying games where they know what
to expect the second time, others will enjoy the challenge of
bettering their performance, and some will be able to revisit the
missions after long absences not remembering what they had
encountered.
This successful game series spawned a
companion series, Battle Hymn, set in the Pacific, as well as
a two-player variant called Shell-Shock, and a tank variant
called Open Fire.
Articles
The
General |
21-4
(VG-5) |
|
►"An Infantryman's Diary:
From the Journal of Daniel Coke Simmons" by William Hamilton
|
21-5
(VG-6) |
|
►'His Majesty's Soldiers:
Adding the British to Ambush" variant by Stephan Negus
|
21-6
(VG-7) |
|
►"An Ambush ! Special
Scenario: Mission VI #1, Traffic Control" by Paul Fasoldt |
26-5 |
|
►"The Moral Dimension:
Personal Reminiscences of Ambush" by Carl Hoffman
|
Battleplan |
No. 2 |
May-Jun 1987 |
►"Fallschirmjaeger" variant
by Wayne C. Close |
No. 4 |
Sep-Oct 1987 |
►"Block Party" scenario by
Wayne C. Close |
|
Ambush! |
Developer: |
Victory Games |
Publisher: |
Victory Games |
Date of Release: |
1983 |
Scale: |
Man-to-Man |
Players: |
1 |
Campaign Type: |
Linked
Scenarios |
Components: |
► two
16" x 22" unmounted maps
► rules booklet
► paragraph booklet
► 2 die-cut sheets of 1/2" and 5/8" counters
(218 counters in total)
► 82 character and vehicle cards (and 6 blanks)
► 19 mission cartridges
► Mission cartridge view sleeve
► cardstock player aid card
► two 10-sided dice
► counter storage tray |
Expansions: |
► Move
Out!
► Purple Heart
► Silver Star |
Official Mission Listing by
Number
Ambush! |
1 |
Bloody St. Mick |
June 30, 1944 |
Ambush! |
2 |
Advance on Chasoul |
August 15, 1944 |
Ambush! |
3 |
A Cold Morning in Belgium |
December 17, 1944 |
Ambush! |
4 |
D-Day Night Drop to Destiny |
June 6, 1944 |
Ambush! |
5 |
Operation Pickpocket |
July 4, 1944 |
Ambush! |
6 |
Pleasure Boating to the West Wall |
January 16, 1945 |
Ambush! |
7 |
Bait for the Trap |
August 8, 1944 |
Ambush! |
8 |
Dash for the Sambre |
September 1, 1944 |
Move Out |
9 |
The Dawn's Early Light |
September 11, 1944 |
Move Out |
10 |
Assault To Kill |
June 21, 1944 |
Move Out |
11 |
The Fog of War |
December 16, 1944 |
Move Out |
12 |
Through The Eye of the Needle |
August 16, 1944 |
Purple Heart |
13 |
Drop Outs |
June 6, 1944 |
Purple Heart |
14 |
Reconnaissance in Force |
July 22, 1944 |
Purple Heart |
15 |
Homecoming |
August 25, 1944 |
Purple Heart |
16 |
On Guard |
September 3, 1944 |
Purple Heart |
17 |
The Racer's Edge |
March 15, 1945 |
Purple Heart |
18 |
The Morning After |
December 20, 1944 |
Silver Star |
20 |
Easy as Apple Pie |
December 25, 1943 |
Silver Star |
21 |
Surprise, Surprise! |
July 19, 1943 |
Silver Star |
22 |
Another Bridge Too Far? |
January 15, 1944 |
Silver Star |
23 |
Strangers in the Night |
September 15, 1944 |
Silver Star |
24 |
Muleskinner Blues |
October 15, 1943 |
The General |
VI1 |
Traffic Control |
September 14, 1944 |
|