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Years of Glory & Grief
Years of Glory & Grief is an ASL variant by "Wild Bill" Wilder. Bill
Wilder is a well-known name in tactical wargaming circles, and not
unknown in the Squad Leader/ASL community. Volume 1, Number 30 of
The
Wargamer published an extensive variant for the Pacific
theatre of his design to
Squad Leader. In
his words:
Thirty years ago, I made an effort to
produce a number of variants for the Squad Leader game. At
that time, Advanced Squad Leader had not yet appeared. While
nominally successful, I did not have the tools to produce the
quality of units I desired. Now I can do it. So, here it is. This is
a variant made to be used with the Advanced Squad Leader System.
It is simple enough, however, that it can also be used for the
earlier Squad Leader series. This variant is not a complete game.
One must own at least the rule book to play it. Marker counters from
"Beyond Valor" and some US counters from "Yanks" would
be a good thing to have. Most of the information you need to use
these units is included on the counters themselves. The suggestions
for play and the descriptions of the units and their special
characteristics are not iron clad. I am not a rules "guru." I offer
these as guidelines for use in the game. As so well put in many of
the older board games, differences of opinion between players can be
resolved with a "friendly roll of the die."
Why did I choose Vietnam? Well, if Korea
is known as the "Forgotten War," Vietnam would probably be the war
that people want to forget. It was the longest active war for the
United States and is even today the subject of great controversy.
Leaving, however, politics behind, the
war itself offers many unique units, situations and battles that beg
to be presented as a board game. The Advanced Squad Leader is an
ideal platform for the type of low level combat that I enjoy
recreating.
This is the first of three Vietnam and
one Korean War modules that we are planning to produce. The first
module contains four scenarios and centers around US Army ground and
Base Camp operations. More rules and new features come with Modules
2 and 3. They include the US Marines, the Viet Cong, the ANZAC and
ARVN forces, Air Cavalry, plus new armor, tunnels, riverine forces,
transport helicopters and many other new features.
Scenario #1: NO PLACE TO BE!
November 14, 1965, la Drang Valley,
South Vietnam, early afternoon-With both sides looking for a
"showdown" US air cavalry and units of the NVA met head on near
Landing Zone X-Ray. Among the first units to land was Company B, 7th
Cavalry. As they moved past a dry creek bed, the 2nd Platoon is
suddenly cut off and the rest of the Company attempts to reach them.
Scenario #2: FROM GLORY TO GRIEF
November 17, 1965, near LZ Albany South
Vietnam, 1700 Hours. Replacement troops for Colonel Moore's battered
forces are forced to march from LZ XRay to LZ Albany. As dusk
settles, the strung out cavalrymen are attacked from all sides by
angry NVA soldiers seeking payback for their earlier losses.
Scenario #3: FROM BAD TO WORSE
April 16, 1966, Phouc Tuy Province,
South Vietnam. While recovering from an ugly dose of "friendly fire"
while on a search and destroy mission, forward elements of C Company
move ahead and discover an NVA base camp. Suddenly a bunker erupts
in deadly machine gun fire and things begin to go from bad to worse
for Captain Walter McIntyre and his men.
Scenario #4: MARY ANN NEEDS HELP!
March 22, 1971, Near Tam Ky, South
Vietnam, 2AM. At this point in the war, enthusiasm was at an all
time low among American soldiers. On this night, Firebase Mary Ann
came under heavy attack by NVA infantry.
YEARS OF GLORY AND GRIEF ASL VIETNAM
VARIANT 2
This is the SECOND of three Vietnam and
one Korean War modules that we are planning to produce. The 2nd
module contains four scenarios and centers around the USMC with
Armor and VC forces including a tunnel overlay and a partial map of
the Black Virgin Forest. More rules and new features come with
Module 3. They include the ANZAC and ARVN forces, Air Cavalry, plus
new armor, riverine forces, transport helicopters and many other new
features.
Scenario #5: AND SO IT BEGINS
August 18, 1965, near Au Cuong (1),
12:30 Hours. In one of the first major operations, codenamed
Operation Starlite, Marines of Company H are sent to clear Au Cuong
(1). Encountering resistance, 1St Lt. Homer Jenkins commits his
armor assets. Intense enemy fire puts the Marines in jeopardy.
Company I is sent to relieve some of the pressure put upon Company
H...
Scenario #6: DEVIL DOGS GET IT DONE!
January 31s, 1000 Hours, south of Hue.
In a surprise move, over 100 towns and cities are suddenly put under
attack by NVA and VC units. One of the key cities taken over is the
ancient capital of Hue. In a quick move to rescue the MACV
headquarters south of the Perfume River, Marines with tank support
are sent in to open a lifeline to the location. The NVA are ready
for them.
Scenario #7: DEATH IN THE BLACK VIRGIN
November 11, 1967, Black Virgin Forest,
South Vietnam, 1100 Hours. As Bravo Company 2nd Battalion nears the
village of Pham Xa Vi through the surrounding jungle, previously
abandoned strongpoints of the NVA are now manned and open a deadly
rain of fire on the advancing grunts. (Taken from the movie,
"Platoon")
Scenario #8: THE TUNNELS OF CU CHI
January 8th, 1966, Ho-Bo Woods, 0800
hours. The Viet Cong's firm hold on the area to the west of Saigon
in an area known as the Iron Triangle is about to be challenged
during Operation "Crimp" by Sky soldiers of the 503d Infantry begin
to assault enemy positions including the many miles of tunnels in
the Cu Chi area.
This “Vietnam Variant” is brought to you
through the combined efforts of Wild Bill Wilder and First to Fight
Variants. This is NOT a complete game. Ownership or access to ASL
“YANKS” is necessary to play this module. The module is stored in a
zip-locked plastic bag. The units are stored in individual
zip-locked plastic bags according to size and/or nationality.
When the first copy of the first module
appeared on ebay out of the blue, and sold for $200.00, speculation
in the community was rife as to what it represented. When another
copy later appeared, the webmaster sent an email to ebay vendor
firsttofight and received the courtesy of a reply; the following is
the exchange in full:
It says you
are "planning to produce" these, yet the first one got bid
through the roof as if it was a rare collectible, and this
one too. What is the story - will these be available on a
regular basis in future? You mention three modules. I don't
want to buy just a part 2 if I can never get the part 1.
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Hi. First of
all every module is a stand alone module; in other words you
do not have to own Module One to play Module Two.
Second, it takes 8 to 10 man hours to "produce" a module of
this magnitude. I have to print out the counters on my
personnel printer, cut off the excess paper, mount them on
thick cardboard, cut out the template, paste on white
backing, if necessary or paste on the back of the counters
(not easy); laminate the front and the back and then, using
a Carl Rotary Cutter model 220, cut out each unit
individually. And, if something does not meet my expectation
of quality (if I screw up), I have to do it all over again.
Not to mention printing the rules and printing and cutting
out the overlays. So, yes, we plan on, time permitting,
producing these modules as long as there is an interest in
the market for them and as long as my partner, Wild Bill
Wilder is able to keep on inventing new modules.
And third, the reason the first one got bid through the roof
as if it was a rare collectible is, because, as far as I
know, no one ever put out an ASL module about the U.S.
involvement in Viet Nam. Not to mention over 500 mounted and
laminated units AND an overlay! Tom
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Module 3 appeared in 2009 featuring
riverine forces.
Scenario 9: OMINOUS BEGINNINGS
January 2, 1963,
Ap Bac,
South
Vietnam,
1400 Hours: Insurgents within
South Vietnam,
known as ‘VC” (Viet Cong or “Charlie” by Allied forces), are gaining
the upper hand.
US
advisors are sent in great numbers to aid in training South
Vietnamese government troops (ARVN). In a hard fight, ARVN soldiers,
mounted in M-113s, make an open attack against fortified positions
of the enemy at AP Bac.
Scenario 10: HOT TIME IN THE
CITY
February 1st, 1968,
West Saigon,
0800: Viet Cong troops, in vicious
fighting take over many strategic areas of the capitol. Even an
attack is made against the
US
embassy in the heart of the city but fails. In the Cholon sector,
they overrun an artillery compound, the armored command HQ and
police headquarters. Early the next morning, ARVN Marines, tough
fighters, with helicopter gunship support, attempt to retake these
positions.
Scenario 11: HOLDING THE KINK
April 14th, 1967,
near
Nui Dat,
South Vietnam,
0300 Hours: In an effort to stifle VC
activities among the many villages in the southwestern corners of
Vietnam,
a defensive position called “The Horseshoe” is set up to slow the
flow of weapons and other materials to the enemy. The Vietcong
respond viciously and attempt to destroy this ‘kink” in their supply
lines
Scenario 12:
A CLEAN
SWEEP
April 15, 1967, Lo Gom, South Vietnam, 0700 Hours:
As part of a large sweep including US and ARVN troops in Operation
Portsea, troops of the 5th RAR make a head on assault on
the village of Lo Gom to dislodge stubborn VC regulars.

Contents
Module 2 seems typical of these
products. There is a five page introduction and historical summary
of the war which does not discuss tactical topics or items relevant
at the tactical level. The table of contents lists several
pages of rules, but while the pagination starts at page one in the
TOC the actual page numbering continues where the historical summary
leaves off, making it useless in finding items. The rules are
completely unillustrated. While they do mention such things as
smoke-making capability for squads, there are no designer's note or
footnotes explaining the design decisions (why are USMC and US Army
squads rated a "3", for example?) nor are these numbers located
either on the counters (the ASL standard) or one a quick reference
data chart. The rules make reference to "full automatic" and
"semi-automatic" fire as though the designer is unfamiliar with the
existing rules for Spraying Fire.
The majority of the rules are chrome and
introduce such things as Medics/Corpsmen, radio operators, dog
handlers, and "mad minutes". There are some special terrain rules
for towers and base camps, as well as weather and climate, to
simulate the environment of SE Asia. Of the four scenarios included,
one is a fictional scenario drawn from a Hollywood movie. While the
counters use original artwork, for some reason there are no counter
illustrations on the scenario cards. There is also a prominent typo
on the module's cover sheet.
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Years of
Glory & Grief - Module 1 |
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Developer: |
"Wild
Bill" Wilder |
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Publisher: |
Self-published (First to Fight Variants) |
| Date
of Release: |
2008 |
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Scale: |
Squad |
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Players: |
2 |
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Campaign Type: |
None |
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Components: |
► base
camp map overlay
► 18 pages of rules and commentary
► 516 hand cut counters, mounted and laminated
► 4 scenarios |
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All images from ebay
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Years of
Glory & Grief - Module 2 |
|
Developer: |
"Wild
Bill" Wilder |
|
Publisher: |
Self-published (First to Fight Variants) |
| Date
of Release: |
2008 |
|
Scale: |
Squad |
|
Players: |
2 |
|
Campaign Type: |
None |
|
Components: |
► 2
map overlays
► 16 pages of rules and commentary
► 556 hand cut counters, mounted and laminated
► 4 scenarios |
|
Years of
Glory & Grief - Module 3 |
|
Developer: |
"Wild
Bill" Wilder |
|
Publisher: |
Self-published (First to Fight Variants) |
| Date
of Release: |
2008 |
|
Scale: |
Squad |
|
Players: |
2 |
|
Campaign Type: |
None |
|
Components: |
►
1 map overlay
► 16 pages of rules and commentary
► 394 hand cut counters, mounted and laminated
► 4 scenarios |





Overlay from Module 2

Overlay from Module 3


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