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My Sack Lacks The
Power To Actually Be Killing
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Multimedia
presentations are becoming more and more common, particularly of
course with PC games, though even board games are starting to use
tools such as online videos for instructional and marketing
purposes.
As with all things, it will take time to get used to the new
technology. Some companies have already begun to push the envelope
in terms of using new technological tools. For example, to promote
their PC game Panzer Command: Kharkov, Matrix Games prepared
an online tour in Google Earth, showing how their maps were drawn
from real world terrain.
The interactive
display lets one click on a specific date to see the location of the
front line and the identification of major formations on the German
and Soviet sides. Clicking on specific locations brings up
historical data, battle maps, and a look at the in game 3D maps that
PC:K lets you recreate portions of the real engagements on. It's an
extraordinarily creative tool tying the game in to real world
history.
The front line on 17 May 1942. Scenario titles are in dark grey
and indicate the map for that scenario can be viewed in Google
Earth. The silvered-out area indicates German-held territory and
the front line for that date. Russian formations are in red,
German in grey.
The initial release
of Brothers in Arms: Road to Hill 30 was also marketed via
online video, with the game's developer and one of the technical
advisors (if memory serves, retired Colonel John Antal of
Armchair General magazine) walking through a game, giving clear
discussion of game features, tactics, and historical background. It
showed some of the highlights of the game system, including the
ability to duck and peer over obstacles, as well as giving an
indication of the depth of the research, down to the distinctive
"ping" of the M-1 rifle's cartridge clip being ejected.
Strangers in the New World
Some companies are still feeling their way into the multimedia
world. Martin van Balkom (aka Martin Turewicz aka Moon) of
Battlefront.com released a series of "After Action Report" videos
that may be the most unintentionally funny multi-media marketing
supports released to date. In a
Borat-style
accent (which apparently is native for the European van Balkom and
not an affectation), at the 1 minute 20 second mark of the video
above, he deadpans the line:
I don't think that my sack necessarily has enough power to
actually be killing.
It will not supplant
All Your Base Are Belong To Us in the public consciousness, but
it highlights the danger of using the new tools poorly. And even if
one refuses to descend to the depths necessary to enjoy a piece of
schoolboy humour made at the expense of someone for whom English is
a second language, there is much else to wonder about in the video.
For example, I'm not sure what ten minutes of mumbling through the
game without any reference to a map or an overall plan was supposed
to achieve (I understand this was the fourth installment but it is
clear he simply set up an engagement with lots of shooting in it and
little strategy); in fact, it seemed to highlight the downsides of
real time play - one of the criticisms of the new CM titles among
veterans of the three older titles - rather than convince newcomers
to buy the new game based on this much-touted new feature.
Worse, the video also depicts how outclassed the Syrian side is in
the game, another major criticism in some quarters. Instead of
picking an engagement that might show to advantage how asymmetric
warfare might be modelled, Battlefront oddly chose a scenario that
demonstrated how badly the Syrians fare in the face of U.S.
firepower - culminating in the outmatched human player feebly
surrendering and noting "no surprise there" that he suffered a total
defeat as the end game screen is displayed. Generally when a game is
criticized for being unbalanced, the immediate response would be to
demonstrate that there are other ways for the supposedly out-classed
side to be competitive. Battlefront did enough of just that on their
forums, trying to defend the Syrian setting. Some of their arguments
were compelling. Yet the video does nothing to reinforce the company
line. How odd.
My final word
Not to be too rough on battlefront; that's two blog entries in a row
they have been singled out for criticism. I think the tactical
wargaming community, if there is such a thing, has benefited greatly
from their presence and - one hopes - will continue to do so. I'm
reminded of
Redmond Simonsen's comments about Crescendo of Doom in
1979, however:
I joke a great deal about this game system - not, as one
defensive reader supposed, because I secretly admire it - but
because it is so unabashedly a kitchen sink style design that
succeeds in charming its adherents into suspension of disbelief.
"There's nothing so bad about that," Simonsen added, "but there's
nothing wrong with me tweaking old Avalon Hill a bit now and then
either..." I think perhaps we might say the same about battlefront
and its own kitchen-sink simulator-cum-game Combat Mission: Shock
Force. At least until they stop posting videos invoking the
magical power of their testicles for
make benefit glorious nation of Kazakhstan. Despite Simonsen's
misgivings about Squad Leader, it has engendered something of
a following nonetheless, though of course, Avalon Hill itself didn't
survive to see the fullest expression of the system's
success...whether that was the fault of their marketing staff or not
is still the subject of debate. |