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Special Editions of
Wargaming Magazines
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an article original appearing at this link:
http://www.gamesquad.com/forums/blog.php?b=548
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There has been some
confusion about the release of Operations magazine Special
Edition No.1, particularly among fans of Advanced Squad Leader
here at gamesquad. Perhaps a look at the history of wargaming
magazines might ease some of the tension.

Magazines and House Organs
The first name in wargaming magazines was The General, which
went into publication in 1964, as a bi-monthly periodical devoted to
supporting Avalon Hill's line of wargames, with articles on game
tactics, history, and industry news. Wargaming in the modern
recreational sense was in its infancy, and AH had been producing
wargames for a mass market for only five years. The General
was intended at first as a general interest magazine, but developed
into a "house organ" in which discussion was restricted to AH
published games.
Strategy & Tactics was founded in 1966 as a wargaming
"fanzine", or amateur publication, by US Air Force Staff Sergeant
Chris Wagner. It was intended as independent competition with The
General. The magazine did not meet with commercial success, and
James F. Dunnigan bought it out for a dollar, founding Simulations
Publications, Inc. (SPI) to publish it (it was also published under
the name Poultron Press).
The rest, as they say, is history. The General went on until
1998 until AH was sold to Hasbro. SPI was bought out by TSR, and S&T
eventually ended up in the hands of Decision Games, who also
acquired Fire & Movement, another wargaming magazine started
in 1976. F&M was a true hobby (or industry, if you prefer) magazine,
whereas SPI was more of a military history magazine with a game in
every issue.
Other titles appeared in the early 1970s; Moves was SPI's own
house organ, and discussed strategies and published variants for the
games published in S&T. Panzerfaust was another fanzine that
turned into Campaign when editor Don Greenwood left for
Avalon Hill; it folded its tent in 1982. The Wargamer was
another magazine that offered a game in each issue between 1977 and
1986, and then was resurrected in a second volume briefly from 1987
to 1990.
Operations
As The General was nearing the end of its run, The
Boardgamer was founded by Bruce Monnin. Avalon Hill had been
bought out by Hasbro and the future of their games was in doubt.
Monnin intended to continue support for Avalon Hill products in the
same way The General. The magazine never achieved high
circulation and boasted only 200 subscribers although it did manage
to survive for nine years. The magazine also lacked color and
professional graphics.
The Gamers, under Dean Essig, who had been producing such games as
the Tactical Combat Series starting with Bloody 110 in the
late 1980s, had their own house organ called Operations which
began publication in 1991. Many threads came together when Multi-Man
Publications acquired the rights to Advanced Squad Leader as well as
The Gamers line of products. Bruce Monnin later, in 2004, became
editor of Operations. The stated aim of Multi-Man Publishing was to
have Operations be to their line of games what The General
was to Avalon Hill's line of products.
Advanced Squad Leader
ASL had been considered by many to be the premier game in the Avalon
Hill line; with a dozen modules and a rulebook set in a 3 ring
binder representing years of rules development, it occupied a
special pride of place. It had its own periodical under Avalon Hill
- the ASL Annual - which became so popular it was published
twice annually for a brief period. Under MMP, a new periodial, the
ASL Journal, was begun.
The development of Advanced Squad Leader into a sophisticated
and complex game system made it difficult for newcomers to get into
the hobby, and so the Advanced Squad Leader Starter Kits were
printed by MMP; additional scenarios were published for these ASLSKs
in Operations, but other ASL content was restricted to the
Journal.
Operations Special Edition No. 1
In the fall of 2008, the first Special Edition of Operations was
announced. For the first time, full ASL content was to be included
in the magazine; including a full Historical ASL module with map,
campaign game, and two scenarios, as well as a scenario for Valor
of the Guards. The magazine also offered a complete mini-game
(unrelated to ASL) depicting the battle for Iwo Jima complete with
map and mounted counters, as well as a wealth of articles on other
products in MMP's line, for the price of $40.
The controversy among some ASL collectors who now have their noses
out of joint is that they feel put out by the fact that they were
unable to obtain the ASL material except by purchasing the special
edition of the magazine.
Special Editions in the History of the Medium
The number of "special editions" that have been produced by other
publications has been low and the Operations special issue
may in fact represent the most content-rich special issue ever
produced for a wargaming magazine in terms of practical content. A
complete game and an HASL CG between two covers seems to be
something unmatched, especially with the additional scenarios, and
articles for a variety of other games.
The "special
editions" of Strategy & Tactics were basically historical
articles and minor variant rules - they actually had less content
than their normal "game in a magazine" regular issues.
The General did a "special" issue for Origins in 1988 that
was basically reprints of issues they had previously run, from
issues ranging from Volume 8 to Volume 24, on arcane stuff from how
to pronounce Japanese ship names to a glossary of fighter pilot
terminology. There was no new content.

Moves had at least two special editions, but they weren't
printed out of sequence. Issue 71 in Aug-Sep 1992 was simply
sub-titled as Special Edition #2. The issue was designed for the
beginning wargamer, and featured an introductory mini-game, a "Basic
Wargame Library" article, an article index to Moves and
S&T by military period, and an article on "Basic Tactics for
Beginners" as special content.
In my opinion, Operations presented something truly unique,
especially in comparison to what other publications have
historically offered up in their own special issues.
The goal
The goals of these special issues seems to have been the same in all
cases - to welcome new players to the hobby, to provide "special"
content to veteran members of the ranks, and to give a wide view of
what the hobby has to offer. The General did it by offering
up a broad base of its past articles. Moves did it with a
handy index to its past articles and an introductory wargame.
Operations hit all the bases by covering many of its popular
titles with various articles, as well as appealing to new and older
gamers alike with a brand new introductory-level title. It's loyal
ASL fans were treated to brand new content as well - though
interestingly the Singling situation had been covered in not one but
two previous scenarios in "official" ASL and was now being done in
"historical" form on the actual terrain.
In short, Operations was doing what all special editions had
done in the past, offering broad coverage of what MMP had to offer
its customers.
My final word
If Ladies Home Journal has a cover story on Barack Obama that
I really want a copy of but nothing else in the magazine interests
me, I have the option of either buying the magazine knowing that my
money will largely be invested in that single article, or I can
simply pass on the issue altogether if I feel my money is poorly
spent by doing that.
My question to you
Why should that be different for ASL players?
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